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Satisfactory updates
Satisfactory updates






  1. #Satisfactory updates update#
  2. #Satisfactory updates Patch#
  3. #Satisfactory updates full#

We’ve adjusted the specific lighting, fog, and feel for all those places.Įquipment & MAM Progression Hand Equipment & Ammunition The most obvious content is the addition of different ammunition types for all the Pioneers ranged weaponry. The overall changes to our atmosphere system have also been put to use with more specific tweaks of the updated areas mentioned above, as well as some of our starting areas:ĭune Desert, Northern Forest and Grass Fields. Hopefully you’ll enjoy the new variety as a myriad of days pass on Massage-2(AB)b. Sky, Atmosphere & Weather We haven’t been idle on these high impact world topics either, with a generally improved day and night sky, clouds, and the addition of rainy weather. A place for daring pioneers to test their mettle in the future.

#Satisfactory updates full#

SwampThe Swamp has received a full vegetation and atmosphere overhaul to better represent the icky vision we have for it.

satisfactory updates

#Satisfactory updates update#

We also managed to do a full visual update of the cliff wall separating the Spire Coast from the Dune Desert, so that large empty plateau is finally ready to be built on as well. There are still oil nodes in the area, but their locations have changed. We’re very excited to see what you will build in this area, constricted (and hopefully inspired) by the verticality of the spires. This is probably the most significant single biome change that we still had in the pipeline, and now it is here: The island paradise that is the Spire Coast. Looking forward to hearing from you! Cheers from the Satisfactory Team <3 World Spire Coast We hope you all will have a fantastic time with the new content and changes. We break all of this down in more detail below. Now let’s take our final look at Early Access Update 6: It shines with some major world updates, the Boom Box, impactful changes to Equipment and the MAM progression, several great quality of life updates on the UI side of all things Satisfactory, a full overhaul of our creature AI system, and some under-the-hood changes of major systems. It’s the best place to let us know about these things! Upvote anything that you agree with and add new feature suggestions if you can’t find what you are looking for.

satisfactory updates satisfactory updates

If you have suggestions on what Satisfactory is still missing, you can also look at the Questions Site for that. Specifically, there are several Wall options that we are hopefully bringing to Early Access with a little delay. You can help us with that by reporting any issues and sending us feedback via our Questions Site: satisfactorygame.Ĭom/ Some content that we briefly had on Experimental hasn’t made it to Early Access. While we have your attention, a little PSA: As we move on to our next development goals, we will be spending some time to wrap up remaining issues with Update 6.

#Satisfactory updates Patch#

While it contains substantially less information than the actual patch notes, it comes with a little surprise. Update 6 has made it’s way onto the Early Access branch! Some of you already know all about what we’ve added and changed, but for everyone else we will go over it in detail one more time.Īs the old saying goes: A trailer on YouTube says more than a thousand patch notes, so definitely check out the Update 6 trailer before you continue reading. Hi Pioneers! Our longest Experimental period so far is ending.








Satisfactory updates